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These choices will come with consequences (good and bad) giving meaning to those choices and altering your tale. Since it's a role-playing game, the players need plenty of choices to craft their own tales.Prepare to fail a lot of skill checks, which really is ok.
Your character's stats and skills determine what you can and cannot do. Your character isn't a great hero destined to save maidens in distress and kittens stuck on trees. Challenging turn-based combat: You will die. It's a niche RPG and the core design is set in stone: Now, before you start getting all teary-eyed, here's a caveat. We don't have community managers, as players should be heard not managed, so you'll be communicating directly with the developers and influencing the development process. “We read every single post and constantly interact with the players, discussing their concerns and suggestions. How are you planning on involving the Community in your development process? “We plan to gradually raise the price with each chapter.” Will the game be priced differently during and after Early Access? “Explore the Pit (a container town sitting in one of the cargo holds), Armory, Hydroponics, Factory (an abandoned industrial complex), Mission Control ruins, Shuttle Bay, the Habitat, the maintenance deck, and the Heart (the mutant town).” What is the current state of the Early Access version? “The game is feature-complete, the content is ~75% done, so all that's missing are the few remaining locations (see above).” How is the full version planned to differ from the Early Access version?
Mission Control (the lower levels) and the Armory (level 3) It played a vital role when we were working on our first game (The Age of Decadence), helping us improve every aspect of the game and refine our design philosophy.”Īpproximately how long will this game be in Early Access? “We're making this game for you, so not only your feedback matters a great deal, it's an integral part of the design process.